Progetti di ricerca

P-CUBE - Playing Public Policy



Call: Key Action 203 (KA203): Cooperation for innovation and the exchange of good practices

Ambito disciplinare Macroarea 3

Area scientifica Area 16 - Scienze politiche e sociali

Tipologia finanziamento ERASMUS + (Finanziamenti dell'Unione Europea)

Tipo di progetto Internazionale

Stato progetto Aperto

Ruolo nel progetto Associated partner

Responsabilità scientifica Responsabile scientifico

Data avvio: 1 September 2020

Data termine: 31 August 2023

Durata: 36 mesi

Importo: € 390.317,00

Partner:

Fondazione Politecnico di Milano - coordinatore
Politecnico di Milano
La science pour la democratie AISBL
Associatioin des agences de la democratie locale
Université du Luxembourg
Universitat Autonoma de Barcelona
Technische Universiteit DELFT
Università degli Studi di Teramo
Università degli Studi di Padova
Istituto per la Ricerca Sociale

Abstract:

The goal of P-CUBE is to build an educational strategy game (the Policy Game: PG) aimed at teaching to different types of pupils the theory and the practice of public policy making. The theoretical approach, widelyaccepted in the public policy literature, assumes that an actor wanting to introduce a non-trivial policy innovation (the policy entrepreneur) will be faced with obstacles deriving from the opposition of other actors and/or by the lack of the necessary resources. In order to overcome these obstacles, the policy entrepreneur can use differentstrategies (altering the distribution of the resources, modifying the content of the decision, transforming theinteraction between the actors, choosing the right timing for the decision) in various possible combinations. Because the actors vary from one policy to another and in order to reach a larger audience, the PG will bearticulated in four different fields or game sets: 1. Policies in the field of social inclusion, targeting students of social policies and practitioners (both publicservants and NGOs) involved in fighting social exclusion. 2. Policies in the field of urban innovation. Here the main targets are advanced students of urban planning, localgovernment employees but also NGOs and private firms (e.g. developers) involved in the transformation of cities. 3. Policies with a high scientific content, targeting scientists of different disciplines who want to be trained in orderto be able to be proactive in promoting policy change. 4. European Union policy making, in order to familiarize ordinary citizens as well as undergraduate students withthe complexities of EU legislative process, the roles played by the different components of its constitutionalstructure, as well as the influence the other actors who can influence the legislative and the policy process. 

Obiettivi:

As far as the results are concerned the release of the PG will generate at the outcome level the integration of the game into the HE curricula in several disciplinary fields. This is particularly crucial given the push towards online remote teaching stimulated by the COVID-19pandemy: it will allow the use of digital innovation in order to practice active learning also outside face to face interactions. At the impact level, and leveraging the different communities of interest that we will activate since early in the process, the main goal will be fostering civic engagement by helping to correct the widespread misrepresentation of the dynamics of public policy making that discourages participation by the societal actors. It is important to note that, if increasing the awareness of the students, of the organized groups and of the public at large about the sheer complexity of policy making is certainly one of the main goals of the whole exercise, it is not the only one. The message that the game wants to carry is a more optimistic one, namely that change and reform are possible despite – and even exploiting – the complexity of the real world.

Piano delle attività:

The partnership created to develop the project includes 7 members carrying out the following activities:
• Fondazione Politecnico di Milano as lead partner because of its familiarity with the Erasmus+ program, its vastexperience in developing innovative teaching and the design of the first prototype of the PG, will be in charge ofthe overall design of the game and the management of the project;
• Gamelab TU Delft, a structure whose mission lies in the creation of serious games, will develop the digitalversion of the game;
• Four ‘policy partners’, namely IGOP-Universitat Autònoma de Barcelona, DIG-Politecnico di Milano, Universitéde Luxembourg and Science for Democracy, as organizations with a deep knowledge of the different policy fields(respectively Social Inclusion, Urban Innovation, EU Policy Making and Science-based Policy Making) will identifythe real-world cases to be inserted in the PG as well as prepare the game sets;
• ALDA, a 350-member strong network of local authorities, CSOs and NGOs will adapt, through the creation ofcommunities of interest and the realization of pilot to adapt the PG to the needs of a vast audience outside the world of HE.

Contatti:

mariastella.righettini@unipd.it